Twilight's Last Gleaming is a hauntingly beautiful puzzle-narrative experience that feels like a cross between an escape room and a graphic novel. The core gameplay involves manipulating shadows and light sources to navigate through a decaying mansion. It’s a slow-burn game where the story is told through the environment rather than exposition—a bloodstain here, a discarded letter there, all hinting at a family's descent into madness.
The visual design is striking, utilizing a high-contrast 'chiaroscuro' style that makes every puzzle feel like a piece of art. While some of the logic puzzles can be quite abstract, the atmosphere is so thick that you'll want to keep pushing forward just to see the next room. It’s an intellectual, eerie journey that rewards patient observation and lateral thinking. It’s not a 'jump scare' horror game; it’s a game of sustaind psychological dread and clever mechanical ingenuity.
Available on: iPhone, iPad
Version 5.3.0Mon Nov 25 2024
Various bug fixes
Twilight's Last Gleaming recreates some of the pivotal battles of the War of 1812 between the United States and the British Empire. The latest strategy game from HexWar Games brings the classic Decision Games board game to iPad; Following on from Rebels and Redcoats, this is the second in a series of games to come from this exciting partnership. Take command as either the American colonies or the British Empire and shape the future of a nation, with 10 historical battles.
You will face tactical challenges with missions of varying size and objectives, and 34 different combat units. As with previous strategy games from HexWar, every effort has been made to capture the look and feel of the warfare methods, equipment and uniform of the day, and this title is no exception. In these battles players will also find the detailed and accurate maps, orders of battle, and named regiments from the well-loved Decision Games board game.
The hex-based game system features a large variety of infantry, cavalry, artillery, generals and terrain types. Use your combined forces to outmanoeuvre, outwit or outshoot your opponent. Victory awaits you, Commander!
Key Game Features
● 5 Mission 'Tutorial' Campaign.
● 10 historically accurate missions.
● All missions, apart from the tutorial, can be played as both sides.
● 44 different historical models representing 26 different unit types.
● Three classes of troop quality – Raw, Average and Veteran.
● 17 different troop classes including infantry (line, militia and marines), light infantry (and native American warbands), cavalry and artillery (6pdr, 9pdr, 12pdr, 18pdr, 24pdr and the fearsome 32pdr) and introducing British rocket units.
● 5 types of infantry formation - Line, Column, Open Order, Square, Unformed.
● Troop morale mechanic (Disruption)
● Light woods that block line of sight but don't give a defensive bonus.
● Detailed Combat Analysis
● Map zoom
● Flank Attacks
● Strategic Movement
Find us on Facebook - facebook.com/HexWar
Follow us on Twitter - @HexWarGames
Game Forum - https://www.hexwar.com
Thank you for supporting our games!
© 2015 HexWar Games Ltd.
© 2015 Decision Games, Inc
All Rights Reserved.
Requires iOS 16.6 or later. Compatible with iPhone, iPad, and iPod touch.Twilight's Last Gleaming recreates some of the pivotal battles of the War of 1812 between the United States and the British Empire. The latest strategy game from HexWar Games brings the classic Decision Games board game to iPad; Following on from Rebels and Redcoats, this is the second in a series of games to come from this exciting partnership. Take command as either the American colonies or the British Empire and shape the future of a nation, with 10 historical battles.
You will face tactical challenges with missions of varying size and objectives, and 34 different combat units. As with previous strategy games from HexWar, every effort has been made to capture the look and feel of the warfare methods, equipment and uniform of the day, and this title is no exception. In these battles players will also find the detailed and accurate maps, orders of battle, and named regiments from the well-loved Decision Games board game.
The hex-based game system features a large variety of infantry, cavalry, artillery, generals and terrain types. Use your combined forces to outmanoeuvre, outwit or outshoot your opponent. Victory awaits you, Commander!
Key Game Features
● 5 Mission 'Tutorial' Campaign.
● 10 historically accurate missions.
● All missions, apart from the tutorial, can be played as both sides.
● 44 different historical models representing 26 different unit types.
● Three classes of troop quality – Raw, Average and Veteran.
● 17 different troop classes including infantry (line, militia and marines), light infantry (and native American warbands), cavalry and artillery (6pdr, 9pdr, 12pdr, 18pdr, 24pdr and the fearsome 32pdr) and introducing British rocket units.
● 5 types of infantry formation - Line, Column, Open Order, Square, Unformed.
● Troop morale mechanic (Disruption)
● Light woods that block line of sight but don't give a defensive bonus.
● Detailed Combat Analysis
● Map zoom
● Flank Attacks
● Strategic Movement
Find us on Facebook - facebook.com/HexWar
Follow us on Twitter - @HexWarGames
Game Forum - https://www.hexwar.com
Thank you for supporting our games!
© 2015 HexWar Games Ltd.
© 2015 Decision Games, Inc
All Rights Reserved.








Twilight's Last Gleaming is a thoughtfully designed mobile game that blends atmospheric exploration with light-based logic puzzles. Players must place and manipulate light sources to influence shadows, solve complex environmental levels, and progress through curated gothic stages. The experience favors observation and polish, with simple controls and deeply satisfying, eerie feedback as you unravel the narrative.
Stunning high-contrast art style
Deep environmental storytelling
Innovative light and physics puzzles
Eerie, immersive sound design
In the later stages, shadows become physical platforms. Position your lamp low to the ground to cast a long, wide shadow that allows you to cross the central ravine without falling into the void.
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Your lantern has limited oil. To solve the puzzles effectively, you must find the 'Flicker Points' that temporarily freeze shadows in place, allowing you to move your light source elsewhere.
There is no global timer, but some puzzles require you to move through shifting shadows before the light fades.