USD 0Version 1.1.6Mon Oct 06 2025
Howdy,
this is another small bugfix update.
If you haven't yet, please rate and review the game!
See you in the wild west!
Requires iOS 15.0 or later. Compatible with iPhone, iPad, and iPod touch.
I am impressed with the consistent quality of games from Arnold and his teams. Guncho is as great a game as Card Thief and Card Crawl. They are all deceptively intricate mechanically, but there is no deception in Guncho. You will realize quickly that the game is unforgiving and each encounter is open to several solutions. I appreciate player choice a lot, especially when it meaningfully impacts the story or gameplay, so I am already hooked. The game is free and not freemium/pay-to-win/etc. Normal mode and daily challenges are available to the player for free without any interruptions. This is consistent among several of Arnold’s games. It is a breath of fresh air in the bloated selection of free mobile games. While there are no interruptions in the free version, it has significantly higher stakes. When you die in a stage, you have a limited number of replays, but these can only be activated by watching ads or purchasing the game. This is the standard of how ads should be implemented, and it says to me that Arnold actually considers the player’s enjoyment when he develops a game.
Bug Report: (“report a problem Just says bad gateway and I didn’t see reporting on linked sites): if leaping away from dynamite the dynamite pushes you away after the leap as though you had been standing next to it. Seems to be checking start of turn flag or something to decide if pushback. ________ This is something to point at regarding smart, concise game design. The controls are smooth by being integrated with the core game mechanics. Typically used do a lot of sub-menu hunting to indicate intent, but this game keeps interactions tight. One of the core conceits, that your direction of shooting is tied to the bullet representation and selection display *seemed* like it would be too surreal to work, but interacts deftly with the pace and strategy of the game. (Adding a bit of planning and play, but not bogging the game down.) Atop all that the game is high-impact + strategy, which makes for fun plays where you set up moves to avoid, attack, and use opposition and environment to your advantage. Great game. Easier to pull up rules for environment objects would be nice though.
Excellent puzzle type of game in the vein of Hoplite, Vactics, and ENYO…I’d say it’s more fun than ENYO, and slightly less fun than the other two. Has great potential. Various suggestions for the developer would be some new upgrades (the upgrades seem frustratingly limited) and made it more quest-like with a branching story similar to Vactics-FTL and added more upgrades choices and LEVELS to play, then it’d be even better, and more bosses and boss fights. Right now it’s very short, being just The Normal Game and the Expert game. I do think it’s awesome that since I bought the game I noticed that new enemies were added and it really spiced things up a lot, with the shot gun guy, fire arrow guy, and barrel guy. I really like this game.
I am completely addicted to playing GUNCHO! It’s so much fun, very strategic, the graphics are really cool! However, it really does seem like you’re set up to fail no matter how strategic you are. Even if you get out of the “red zones”, you could still get knocked back into a cactus and die. It’s definitely obvious by now that the main character stays knocked out long enough for several opponent turns and there’s nothing you can do about it. You’re going to die- period. It would be fantastic if there were more lives, (2 lives for level 5, c’mon now) or the option to earn more lives. Give us a points system or SOMETHING. It’s such a great game, it’s just getting to the point now where I wonder if it’s worth bothering with? If it’s set up for losing at no wrongdoing of the player…. what’s the point?
I spent quite a lot of time playing Enyo. I found this game, and it seemed like a natural evolution on the concept of the grid based, tactical, turn by turn, butterfly effect game play. Low and behold, I found out they were made by the same people. The game play is clever and effective, the theming is well done, the sound design is great, and the fantasy of being some hardened gun men who knows how to plan ahead is clear. All I ask is that more bosses and content be added, and I would happily buy the full version of this game. Seriously, the music in this game is great. I can’t get that guncho lietmotif out of my ahead.
The fact someone expects us to pay money for this is ridiculous, especially considering this game is a poorly disguised copy of several pre existing free games. Furthermore this particular version has the worst RNG of all the variations of this game I’ve played and it’s the one asking you for money. It’s got several pay walls as well. An example, looking at level 3 normal. I tested on two accounts and if you buy it the level 3 normal RNG pay wall disappears and you can actually get past it about 40% of the time. If you somehow manage to get past level 3s horrendous RNG without buying it level 4 is essentially insta death, whereas if you have bought it, even tho the RNG is still horrific it becomes winnable. Its saddening to see someone reskin a classic free game and turn it into a money grab, shame on you for stealing the work of others and attempting to benefit financially off of it.
Fun but ridiculously complicated consequences for the game dynamics make for extreme frustration. Kinda half chess but if you ever die, that’s it. And also, all of your enemy's have no survival instincts, or loyalty to each other, and I found the learning curve pretty high. Like you pick up a large amount through dying a zillion times, but then there’s these dynamics like what knocks back vs kills vs whatever I’m sure not random but also not really explained movements. I think maybe if the training was a little more intense, then you’d be saved the endless deaths via seemingly random rules that suddenly pop up or seek inconsistent while playing. Otherwise , pretty fun strategy game.
So far it’s a pretty good game, it’s not too easy, but not too hard, if you’re a brain user, the game is very fun. It’s just sad because once you defeat the boss, you’re bugged and can’t leave the match, nor move your character. Also the pause button doesn’t work. If I exit the game and go back in, I’m right where I was before I defeated the boss. Do it again and it freezes again. I’ll have to restart the whole thing to see if it’s game mode specific. And I’m not sure what exactly could be causing it. I was cheap and used 180 ability, so maybe it couldn’t accept death by cheese and froze my game instead
