The difficulty is a positive
Fri Nov 28 2025 JshappoI see a lot of people commenting how hard it is to win in this game. I actually think that’s a positive. I played a lot of games that I’ve enjoyed a lot where eventually I do everything there is to do and then I just lose my incentive to keep playing. Even though I’ve already won in dice of kalma I still enjoy playing because it’s so hard to win again. It’s a great game and while I can certainly suggest some improvements I think it’s currently very well done.
Decent game, terrible connectivity
Sun Dec 21 2025 DallasNChainsOverall, I enjoy the gameplay but dislike a couple of mechanics and ability to play offline. From a gameplay perspective, I like the poker dice gameplay loop, and the points per round are reasonable. There are no permanent upgrades to make future runs easier, so it is truly a roguelike vs a roguelite. A big negative is how the skull modifiers are handled. For example, the skull modifiers are things like “+5 Bones and +2 Multi When playing a hand if at least one dice is equal to the sum of its two adjacent dice.” That’s one of the easier ones, but you have to remember up to 24 of those depending on where you’re at in the run. I find myself spending more time scrolling the skulls list after a few rounds. You can also get the same skull but in different colors. No idea what the colors mean, and I’ve yet to see it explained in-game.
The most egregious problem is that the game just completely locks up my phone if I lose connectivity. I was playing the game on a roadtrip, and it crashed so hard in low connectivity situations that my iPhone 16 Pro restarted itself. Twice. I’ve even paid for the ad unlock, so there is no excuse for this behavior. Without ads, everything should be client-side, but it is clear there is something server-side when completing a round that isn’t handled gracefully. It really soured me on the game.
Too luck dependent? Give it a fair shot yourself.
Fri Nov 14 2025 bruhmaster19Maybe I’m just skilled issued but I tend to be pretty good at roguelikes and here I can’t even get halfway through the stages. After failing around 30 different attempts going with the flow of which skulls I had to choose from, I specifically tried to make a 4 and 5 of a kind run around 10-15 times in a row, picking the skulls that would seem most likely to help, but it would always fail around stage 11. I know the main point of the game is luck rolling dice, but at least in other similar games like luck be a landlord or balatro you never feel like it’s completely out of your hand or just due to bad luck. Maybe there needs to be a third type of strategic system to help you progress rather than just skulls. Or a deeper layer to the game after you beat it once and then it gets harder. I’ll definitely be playing more though and see what happens.
Great Game w/ Potential
Sun Nov 30 2025 SablebotThis simple roguelike shares a lot with Balatro. The hand-leveling system, the various skulls you can buy for bonuses, and the round requirements make it pretty clear where its inspiration comes from. While I think it does a good job of recreating that style with the dice, I feel like it can do more with the gameplay. Maybe if there were ways to change your dice in some way or add/remove them for benefits would give more complexity to the gameplay. Overall, its a fun little game that everyone should try, even if its not the most complex game in the world. I hope for the best for the devs!
More Synergy would be nice
Sat Dec 20 2025 UnderaCozyFireAs the game is now, it’s really great. The only notable issue I have is the lack of synergy with skulls and each other. As the game is now, every skull only adds to either the bones or mult, with the occasional skull that adds rerolls.
It would be nice if you got a greater buff when collecting sets, like a +2 mult becoming +2.25, then +2.5, and +3 with a complete set. It’s not an extremely significant buff, but it encourages collecting multiple of the same type of skull as a kind of “all in” strategy.
Then you could add skulls that interact with other skulls, like a skull that randomly copies another skull’s effects and conditions, or one that forces another skull to activate.
Of course, I can see these skulls potentially breaking the game or lowering the difficulty, so you can have them appear rarely, say as a bonus with every 10th level, while increasing the game’s difficulty curve just enough so they fit perfectly.
Please take away preview feature
Mon Dec 08 2025 CamdizzleWizzleFirst off this is a super fun casual game! My one and only issue is the preview score feature when holding down play hand. Obviously I could just not use it but I find myself using every single hand and it takes away from that classic “will this be enough?” Feeling of a deck builder. I already know if I’m going to win or lose without actually playing. It would be more fun to me doing lose math in my head and hoping rather than basically seeing the future. Please consider!!
It’s fun but man
Mon Jan 26 2026 Che3b0First off it a pretty cool game reminds me of blarto. But it’s not a knockoff and is fun to play especially since it can pretty much be played anytime anywhere. But for paying for this game and then still having ads but yes you can pay extra to remove them and it is only a one time purchase it did annoy me mainly because of how common the ads are and how one of the features can’t be used without an ad coming every 3 round etc. now I have only played for a bit but I do enjoy the game.
High dice
Tue Dec 09 2025 mdrums4uJust to give clarity - I have beaten the full 25 levels. Ok now that’s out of the way let’s talk about high dice and how it needs to be buffed. Early game high dice is mid and end game, it’s just terrible. High dice needs to start with higher multiplies. And not to mention there are little skulls that help buff high dice. Also when I beat the 25 levels I got 98k, how are some people getting 120k? Will change to 5 stars if high dice buffed or if I get a dev response about why it won’t get buffed or how people are getting 120k. Overall - love the game, buff high dice.