★★★★★ Very well-made
Sat Jul 22 2023 MizirkI originally had a fairly critical review. After finding out that the developer is one guy with a passion for card games, I’m changing this review from a 4 to a 5. It was only a 4 because there are several parts of the game that I would prefer are faster and snappier. Here’s my original review: First: the name of the app doesn’t fit on the iPhone springboard. Big no-no. Have it appear as “Crawl” under the icon, not “CardCrawlAd…”. Second: everything is so slow. After finishing a turn, it took 15 seconds before I was able to do anything. During this time, I couldn’t look at quests, pause the game, inspect a card, or do anything else. Then after winning an adventure, you have to sit through the same goofy scene you’ve seen a dozen times, unable to skip it. Why? All in all, it’s a well-made game. It has a few bugs, particularly when selecting and deselecting cards. You can get into states that you shouldn’t be able to by selecting a card, deselecting it, and selecting another. But the production value was pretty good, and the cost for content was great. $3.99 for all characters is pretty reasonable in today’s mobile market. Good job.
★★★★★ Excellent
Sat Sep 03 2022 doug funnieYes, the tutorial tries to cram a lot into a bite-sized space. Just go in knowing it’ll take a couple games for one aspect to click, then another, then you’ll progress to a mastery before too long. Another complaint arises…the difficulty curve doesn’t scale properly. Once you’ve got the basics, you can mindlessly conquer the first 3, maybe even 4 levels, before the final dungeon provides a real challenge. That’s 20 minutes to kill every time until actual user tactics start to be required. Cursed mode helps alleviate this, but I’m not really a big fan of having to add my own difficulty modifiers.
My other major hangup is the clunky UI. Card selection and tap and hold is unreliable, and the between turns animation and shuffling feels like a slog compared to Krumit’s Tale, which is the pinnacle of iOS card games. The animations and pace and sound design of Krumit make for a more satisfying, visceral experience.
Overall though, very good, and the variety of extra characters is worth the cost. 2 tips: 1) hope you get the level 1 Bat boss early (or not at all) and 2) always, always save the Slime boss for last, even if you’ve already discovered its dungeon. Dunno why the level 3 Slime is no nerfed, but def take advantage of it. Most of the other level 3 bosses are brutal.
★★★★★ Great game
Sun Aug 28 2022 Typhoon1992This is one of the few games that I have come across that keeps me coming back for more. There is a learning curve and the more you play the more you understand. You come across combos that work and other that don’t. Every game is different, part is because of how you play and part is what cards and upgrades you choose. The longer you play the more you discover. It’s like a game of chess, once you learn the basics you have only begun to play the game. There is a huge number of combinations and the game makes you think to play well.
★★★★★ An excellent puzzle game.
Sun Aug 28 2022 Disgruntled Poster #7It’s a great game with the same wonderful art style of previous games by the same developer along with solid sound design and unobtrusive music that sets the tone well. However, the game doesn’t feel like much of a deckbuilder once you really get the ball rolling. Sure, you do add cards to the deck that grant you more tools through each of the taverns, but after a while, the unique cards to each class feel more superficial than defining of their gameplay and it feels more like a Solitaire-y puzzle game that gives you extra standalone pieces as you go than a synergy-seeking rogue-like deckbuilding game. I suppose when I first saw this game, I was expecting something closer to Krumit’s Tale rather than Card Crawl crossed with Card Thief.
Either way, Card Crawl Adventures is a great game that I’ll certainly stick with and thoroughly enjoy, it just wasn’t quite what I was expecting.
★★★★★ A great evolution from the original Card Crawl
Sat Aug 27 2022 So-ur-ceThe game improves almost everything the original does, more features, character archetypes, bosses, etc. The only part that I find lacking with the game is it’s variety. Despite the game having more overall cards than its predecessor, it still feels like you find the same cards every other run. There’s also an unbalanced amount of cards carrying the burn status compared to other status’ like ice and shock, with 6 burn attack cards compared to 2 shock and 2 ice cards. Though this isn’t necessarily a bad thing, it makes creating deck synergies much more difficult if you happen to be machina compared to pyromancer. Overall, it’s a very good game, I enjoyed the first a lot and sunk a lot of hours into it, so seeing a sequel makes me excited for a new, fresh experience.
★★★★★ Disappointed
Mon Jan 16 2023 Gavin BurnLove the game, huge fan of the original Card Crawl. My complaint is you need to pay for nearly everything. I get it’s a free game and they should be compensated for all there hard work and I was happy to pay for the full game of Card Crawl but you can’t do that here that I’m aware of. You have to pay for each individual thing.
UPDATE: They added the full game purchase ability (after I had already spent nearly five dollars worth of in game content.)
★★★★★ The Leaning Curve
Wed May 10 2023 1EydjaxThis is an addicting game. The only thing negative there is now shallow end. You are thrown upn I see is the learning curve is a lot bigger than the tutorial presented. I’m still figuring out how certain things affect other things and I’ve been playing for a couple months now, but it is addicting and hopefully they just keep coming out with new Contant, it’s one of the few I will play probably at least once a day.
★★★★★ Fun strategy
Fri May 19 2023 vmslcswI like strategy games like tower defense and puzzle type things, and I’ve avoided card games because I thought they’d be boring…but I like this a lot. No complaints about the randomness and difficulty because I’m sure it’s more satisfying when you actually get good and earn the wins.
I have a question, though. Is there a way to have your character accumulate and save items and cards and upgrades for future adventures or do you start from base level every time you do a new adventure?