Ax Roguelike is a surprisingly deep deck-building experience that sheds the typical fantasy tropes for a more focused, tactical approach to the genre. As a fan of the 'Slay the Spire' era of gaming, I was immediately struck by how well this title translates complex synergies to a vertical mobile screen. The loop is classic: enter a dungeon, fight turn-based battles, collect new abilities, and inevitably fall only to start again with more knowledge.
What sets Ax apart is the clarity of its UI. Roguelikes can often feel cluttered, but here, the intent of every card and enemy action is readable at a glance. The difficulty curve is steep but fair; you’ll find yourself agonizing over a single choice of upgrade because the margins for error in later stages are razor-thin. It’s a 'just one more run' kind of game that respects your time while demanding your full attention.
This is a proper challenge. It doesn't hold your hand, it doesn't have a 'rechargeable energy' bar, and it doesn't care if you're upset that you lost your progress. In an industry full of participation trophies, AX Roguelike is a harsh teacher. The turn-based combat is surprisingly deep; you really have to consider the range and cooldowns of every skill.
The art style is 'retro-pixel,' which is getting a bit tired, but here it feels intentional rather than lazy. It’s a game meant to be played in short, intense bursts. My only real complaint is the UI—it’s a bit cramped on a phone screen, and I’ve made a few 'fat-finger' mistakes that cost me an hour of progress. But for a mobile game that actually makes me think? I’ll take it. It’s a 68—good for the niche, but too rough around the edges for a general recommendation.
Performance: Smooth performance; some UI elements are too small for smaller devices.
Buy if: You enjoy games like Slay the Spire or Pixel Dungeon and want something more tactical.
Skip if: You get frustrated by permadeath or find grid-based movement boring.
Available on: iPhone, iPod
Version 2.11Tue Apr 16 2024
Fixed a bug where skills could not be selected to be excluded at the start of battle when the screen reader was enabled.
*Supported languages English/Japanese
Ax Roguelike is a deck-building roguelike game.
Deck-building
Over 900 skills can be learned. Depending on the construction, various effects will interact in a complex manner and create synergies.
Battle
Progress is based on turn-based command selection. Players can connect up to three skills and activate them consecutively.
Base
At the base, you can prepare in advance before heading to the stage. If it is difficult to conquer, expand the functions of your base and prepare your initial equipment before trying again.
Strengthening
During the capture, various training is possible in the village. Strengthening weapons, strengthening will, modifying skills, modifying equipment, etc.
Requires iOS 12.0 or later. Compatible with iPhone, iPad, and iPod touch.Deck-building roguelike game
*Supported languages English/Japanese
Ax Roguelike is a deck-building roguelike game.
Deck-building
Over 900 skills can be learned. Depending on the construction, various effects will interact in a complex manner and create synergies.
Battle
Progress is based on turn-based command selection. Players can connect up to three skills and activate them consecutively.
Base
At the base, you can prepare in advance before heading to the stage. If it is difficult to conquer, expand the functions of your base and prepare your initial equipment before trying again.
Strengthening
During the capture, various training is possible in the village. Strengthening weapons, strengthening will, modifying skills, modifying equipment, etc.








Dive into a challenging dungeon-crawling adventure with Ax Roguelike. This game emphasizes strategic deck construction and tactical positioning. Players must carefully choose their path through procedurally generated maps, fighting unique monsters and bosses. By collecting and upgrading various skills represented by cards, you create powerful combos to survive the escalating difficulty. The minimalist art style and deep mechanics offer a premium roguelike experience for players on the go.
Procedural dungeon generation
Deep card-based combat system
Permadeath with meta-progression
Unique monster AI behaviors
Focus on balancing your deck with both high-damage axe swings and defensive maneuvers. Don't skip the mystery rooms; they often provide the relics needed to survive the first boss.
Combine bleed-inducing attacks with finishing moves that deal bonus damage to debuffed enemies for maximum efficiency.
No, Ax Roguelike can be played entirely offline once downloaded.