Unlike proves that simple premises often make for the most addictive mobile puzzle games. By constantly changing what 'different' means—from rotation angles to subtle movement speeds—it keeps your brain fully engaged from the moment a level loads.
The slick aesthetic and immediate touch responsiveness make playing through stages feel incredibly crisp. It’s a fantastic brain-training puzzle game that is equal parts relaxing and mentally invigorating.
I understand the appeal of minimalist aesthetic games. Unlike strips away all the clutter, menus, and noise of modern mobile apps, presenting you with clean visual patterns and asking you to spot the subtle discrepancies. The presentation is undeniably sleek, and if you enjoy classic 'find the difference' puzzles from Sunday newspapers, it delivers that exact experience in digital form.
My hesitation comes down to whether this actually qualifies as a compelling video game rather than a digital activity book. There are no mechanics to master, no strategy to develop, and no lasting progression. You tap the screen where the picture changes and move on. At 40, when I sit down with a game, I look for systems and challenges that engage my brain beyond basic visual acuity. It's pleasant enough to look at, but it leaves very little impression once you put it down.
Performance: Flawless rendering and smooth touch response.
Buy if: You enjoy calm, minimalist visual difference puzzles for quick relaxation.
Skip if: You look for deep gameplay mechanics, challenges, or interactive progression.
Available on: iPhone, iPad
Version 1.02Mon Aug 24 2026
What's New:
- Simplified tutorial, down from 7 steps to 4. Same idea just explained a bit better.
Requires iOS 17.0 or later. Compatible with iPhone, iPad, and iPod touch.Every number counts the neighbours unlike it.
That is the entire rule. Each square is either solid or outlined, and a numbered square tells you how many of the four squares touching it — above, below, left and right — are the opposite of itself. Everything else follows from reasoning.
NEVER A GUESS
Every board is generated and then checked before you ever see it: exactly one solution, and that solution reachable by deduction alone. Beginner, Intermediate and Hard boards need nothing but direct logic — never "suppose this square is solid and see what breaks". Expert and Impossible boards permit that step at most once. Anything harder is thrown away and regenerated. If you are stuck, there is a move to find.
THE SAME BOARD FOR EVERYONE
Level 17 is the same grid on every device, and the same again after a reinstall. Compare times with a friend and you know you solved an identical puzzle.
HINTS THAT EXPLAIN RATHER THAN SPOIL
The first hint points at the clue that is ready to be used. The second spells out the deduction behind it. Only the third fills the square in for you. Stop at whichever tier you like. Three hints a board, so spending one is a decision — and your stars remember how much help you took.
WHAT YOU GET
• A 200-level ladder that climbs from 4×4 warm-ups to 9×9 grids with two clues in three stripped away
• A seven-step tutorial that has you solving unaided before it ends
• Free play at five difficulties, and a daily board seeded from today's date
• Undo, redo, check your work, or clear the grid and keep the clock running
• Three stars for an unaided solve, two if you read a hint or two, one if you had a square filled in
• Nine themes — three earned by playing, six in the theme store
NINE WAYS TO LOOK AT IT
Parchment's warm paper and ink. Midnight's quiet glow at 1am. Citrus, Deep Forest, Bubblegum, Neon Arcade, Blueprint, Ember and Chalkboard. Each changes the palette, the shape of the squares and the mark inside a filled one — and the board on the home screen wears whichever one you have on.
BUILT TO BE PLAYED BY ANYONE
VoiceOver labels on every square and every control. Dynamic Type throughout. High-contrast and reduce-motion modes. Haptics and sound you can switch off. Nothing on the board is graded unless you ask for it — and auto-check is one tap away, beside Check, on the days you want it.
QUIET BY DESIGN
No account. No sign-in. No idea who you are. Unlike works entirely offline, and your progress is written to your device and nowhere else.
The free game shows an ad after some levels from level four onward. One payment removes them for good.












Unlike is an elegant visual perception and odd-one-out puzzle game. Presenting players with minimalist grids of shapes, colors, vectors, and movement patterns, the goal is simple yet deceptively tricky: identify the single element that is unlike the rest. As stages progress, the rule sets shift dynamically, testing logical deduction, visual processing, and reaction speed.
Hundreds of minimal visual odd-one-out perception levels
Dynamic rule shifts covering shapes, colors, rotations, and animations
Sleek minimalist graphic presentation with crisp haptic feedback
Endless survival mode alongside structured campaign puzzle stages
Quick-fire gameplay ideal for brief mental workouts
When entering a new tier of levels, don't just compare colors—look at rotation angles, border thickness, animation speeds, or symmetry. The outlier often differs by a subtle mathematical rule rather than an obvious color swap.
Official Unlike listing.
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The main objective is to observe the pattern shown on screen and tap the single item that is different or breaking the rule set.