Mines of Moria in IOS

An Adventurer's Touch

Walkthrough, Guilds, Tips on this special game

Our Site Score

92/100

For fans of old-school roguelikes, Mines of Moria is a masterpiece of mobile adaptation. This isn't a modern 'dumbed-down' RPG; it’s a faithful, touchscreen-first translation of Robert Alan Koeneke’s classic Moria. The depth is incredible—six classes, eight races, and randomized dungeon depths that provide a different experience every single run. It captures that classic 'D&D' feel with attribute gains in strength, intelligence, and more.

What makes this an 'expert' choice is its uncompromising approach to mobile design. No network access, no ads, and no in-game purchases. It’s pure, focused gameplay. The 'smart run' feature is a brilliant addition for mobile, allowing for fast exploration that halts automatically when a threat is detected. It’s a game of entropy and survival where your ultimate goal—slaying the Balrog—is a monumental task. If you want a deep, battery-efficient, offline RPG, this is the gold standard.

Reviewed on: Fri Feb 27 2026
Dinsun Avatar

Dinsun Review

Now this is more like it—at least it’s a real game. Mines of Moria tries to capture that unforgiving, turn-based spirit of the 80s and 90s. It doesn't hold your hand, which I appreciate. The combat requires you to actually think a few steps ahead, and the resource management is tight enough to be stressful.

However, it’s held back by a UI that feels like it was designed for a mouse and keyboard and then crammed onto a touch screen. Navigating menus and inventory is a chore. The procedural generation also tends to produce very similar-looking stone corridors far too often. It’s got a solid foundation, but it lacks the polish and variety of the modern roguelike greats. It’s for the patient gamer who misses the days when games didn't care if you won or lost.

Overall Stats

Pros & Cons

  • Challenging tactical combat
  • Solid roguelike fundamentals
  • Atmospheric setting
  • Clunky UI/UX
  • Repetitive environments
  • Steep learning curve

Technical Report

Performance: Occasional crashes on older iOS versions; UI elements can be small on phones.

Accessibility:

    Audience Fit

    Buy if: You enjoy high-difficulty, turn-based dungeon crawlers.

    Skip if: You get frustrated by complex UIs or permadeath mechanics.

    Similar Games:
    • Pixel Dungeon
    • Cardinal Quest 2

    Reviewer Context

    • Reviewer: Dinsun
    • Hardware: iPad Air
    • Playtime: 25 hours
    • Status: Cleared several depth levels

    The Game

    Available on: iPhone, iPad, iPod

    Version 0003.0000.0448Mon Nov 17 2025

    * Player may vow to restore original umoria rules (0 XP characters may perform vows in shop "9" of town)

    * color palette gamma updates to adjust for human perception preferences and sRGB displays

    * Fil-C verification for core gameplay

    * Replay system uses mmap() for memory; save files are portable across devices+systems

    https://rufe.org/moria/patch2025_q4.html


    You are tasked with slaying the Balrog deep within the Mines of Moria. A translation of Robert Alan Koeneke's (1957-2022) Moria into a touchscreen first experience.

    Six classes and up to eight races create a unique play experience in your battle with randomized dungeon depths. Start your game in town with rags or riches based on a custom character backstory. Warrior class is recommended for players who are new to the game.

    Koeneke paints a world of entropy where even artifacts of incredible power may fall apart. Learn the conditions of survival and die at the hands of merciless foes. This game wasn't made to be won, for the Balrog is a foe beyond any of you.

    Progress you character with experience, D&D style attribute gains (strength, intelligence, wisdom, constitution, and charisma). Gain spells, armors, weapons, wands, staves, potions, scrolls, legendary artifacts, and mining tools.

    Your character is persistently saved on each level transition. Large dungeon levels are randomly generated and do not persist. You may return to town to renew your character and barter for goods. The town is randomly generated during character creation, and shopkeepers feature unique personalities and bias.

    # Features of awesomeness

    * Landscape and Portrait orientation (optional rotation lock)

    * Character saveslot per class with resume-to-midpoint for seamless task switching

    * Backup characters to external storage for future restoration or access via PC data cable

    # Excellence in offline turn-based mobile gaming

    * on-demand rendering for best-in-class battery life (portable)

    * finger down executes game actions (responsive)

    * input may be reverted (accidents happen)

    * small download; small patches (size matters)

    * no network access, no ads, no in-game purchases (focus)

    * smart run for fast dungeon exploration with halt-on-threat (subjective pacing)

    # Input & Controls Documentation

    https://rufe.org/moria/game_input.html

    # Feedback

    * You have agency in this world. Let us know how we can improve your experience.

    Email: moria@rufe.org


    Requires iOS 13.0 or later. Compatible with iPhone, iPad, and iPod touch.

    You are tasked with slaying the Balrog deep within the Mines of Moria. A translation of Robert Alan Koeneke's (1957-2022) Moria into a touchscreen first experience.

    Six classes and up to eight races create a unique play experience in your battle with randomized dungeon depths. Start your game in town with rags or riches based on a custom character backstory. Warrior class is recommended for players who are new to the game.

    Koeneke paints a world of entropy where even artifacts of incredible power may fall apart. Learn the conditions of survival and die at the hands of merciless foes. This game wasn't made to be won, for the Balrog is a foe beyond any of you.

    Progress you character with experience, D&D style attribute gains (strength, intelligence, wisdom, constitution, and charisma). Gain spells, armors, weapons, wands, staves, potions, scrolls, legendary artifacts, and mining tools.

    Your character is persistently saved on each level transition. Large dungeon levels are randomly generated and do not persist. You may return to town to renew your character and barter for goods. The town is randomly generated during character creation, and shopkeepers feature unique personalities and bias.

    # Features of awesomeness

    * Landscape and Portrait orientation (optional rotation lock)

    * Character saveslot per class with resume-to-midpoint for seamless task switching

    * Backup characters to external storage for future restoration or access via PC data cable

    # Excellence in offline turn-based mobile gaming

    * on-demand rendering for best-in-class battery life (portable)

    * finger down executes game actions (responsive)

    * input may be reverted (accidents happen)

    * small download; small patches (size matters)

    * no network access, no ads, no in-game purchases (focus)

    * smart run for fast dungeon exploration with halt-on-threat (subjective pacing)

    # Input & Controls Documentation

    https://rufe.org/moria/game_input.html

    # Feedback

    * You have agency in this world. Let us know how we can improve your experience.

    Email: moria@rufe.org


    Ratings & Reviews

    4 out of 5 with 17 Counts
    Age Rating 13+

    Screenshots

    Mines of Moria screenshot 1Mines of Moria screenshot 2Mines of Moria screenshot 3Mines of Moria screenshot 4Mines of Moria screenshot 5Mines of Moria screenshot 6Mines of Moria screenshot 7Mines of Moria screenshot 8Mines of Moria screenshot 9Mines of Moria screenshot 10Mines of Moria screenshot 11Mines of Moria screenshot 12

    Mines of Moria is a faithful translation of the classic roguelike experience for touchscreens. Players create a character with D&D-style attributes and dive into randomized dungeon depths to face merciless foes and collect legendary artifacts. With a focus on survival and strategic turn-based combat, the game offers a pure, ad-free experience. Features like 'smart run' and resume-to-midpoint make it the perfect deep RPG for mobile play.

    Features

    1

    Pure offline play with no ads or IAP

    2

    Six classes and eight fantasy races

    3

    Randomly generated infinite dungeons

    4

    Smart-run mechanics for mobile pacing

    Tips

    Promotion Videos

    The Lord of the Rings: Heroes of Middle-earth The Mines of Moria Official Trailer - YouTube

    Related Videos

    News on this game

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    TouchArcade - Sun Dec 01 2024

    Gameplays

    Q&A

    Yes, your character is persistently saved on each level transition, and the game features a resume-to-midpoint function.

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