Complete Game Walkthrough & Strategy Manual: Let's Play! Oink Games
Written by Board Game Strategist
Updated Manual & Tactical Breakdown
Interface & Controls Overview
Let's Play! Oink Games brings multiple physical board games into a unified digital environment. Understanding basic touchscreen controls and HUD elements makes navigating every game intuitive:
- Card & Tile Selection Tap to inspect cards or tiles. Drag and drop onto the playing area to lock in moves during your turn.
- Camera Angles & 3D Tilt Pinch or drag in empty screen space to orbit the 3D board. Essential in balancing games like Rafter Five to gauge center of gravity.
- Turn Indicators & History The turn ring around player avatars highlights active players. Check the upper history drawer to review previous move logs.
- In-Game Stamp System Tap the stamp icon on the bottom right to send quick visual emotes or non-verbal signals to other players during online games.
Detailed Walkthrough by Game
Step-by-step mechanics, turn breakdown, winning conditions, and optimal strategies for each title.
01. Deep Sea Adventure
Push-Your-Luck / Tile CollectionGame Objective & Rules
Players are divers exploring underwater ruins. All divers share 1 submarine oxygen tank (starts at 25 points). Over 3 rounds, dive deep, pick up ruins tiles, and return to the submarine before oxygen reaches 0. If oxygen runs out while you are outside, all gathered treasures drop to the seabed in stacks and you score 0 for that round.
Turn Sequence & Controls
- Oxygen Deduction: Reduce shared oxygen by the number of treasure tiles you currently hold.
- Direction Choice: Before rolling, choose whether to continue moving deeper or turn back toward the submarine. (Once turned back, you cannot go deeper that round).
- Dice Roll & Movement: Roll 2 special dice (numbered 1-3). Your movement distance equals
(Dice Total) - (Number of Treasures Held). - Action Selection: Arrive on a tile and choose to: Do Nothing, Pick Up Tile (leaving a blank marker), or Drop a Tile onto a blank marker.
Optimal Winning Strategies
- The Round 1 Sacrifice: Dive modestly. Grab 1-2 Level 2 tiles and head back early. Let greedy opponents drown and drop their stacked tiles at the bottom.
- Stack Sweeping in Round 2 & 3: Stacked tiles count as 1 tile weight during movement, but hold combined point values! Grab stacks on later rounds for massive points with low movement penalties.
- Oxygen Trapping: If you turn around first while holding 3+ tiles, you will drain 3+ oxygen per turn, forcing oxygen to zero before opponents can reach safety.
- • Level I (Triangle): 0 - 3 pts
- • Level II (Square): 4 - 7 pts
- • Level III (Pentagon): 8 - 11 pts
- • Level IV (Hexagon): 12 - 15 pts
02. SCOUT
Hand Management / Ladder Trick-TakingGame Objective & Core Constraint
Empty your hand of cards or collect active sets from the table. CRITICAL RULE: You cannot reorder cards in your hand after dealing! Cards can only be played in adjacent groups directly from how they sit in your hand.
Valid Actions on Your Turn
Winning Tactics
- Initial Flip Choice: Inspect both orientations of your deal before starting. Rotating 180 degrees often merges scattered cards into 2 or 3 natural pairs.
- Bridge Scouting: Scout not just to pass your turn, but to insert a missing number between two non-adjacent cards (e.g., slotting a 4 between a 3 and 5 to unlock a 3-card run).
End Game Trigger: A player empties their hand OR a played set makes a full orbit without being beaten. Score +1 pt per captured card & chip; -1 pt per unplayed hand card.
03. Startups
Market Investment & Majority ControlGame Objective & Rules Breakdown
Invest in 6 distinct tech startups (Octopus Coffee, Elephant Banking, Giraffe Beer, etc.). There are 6 to 11 cards total for each company based on its number. The goal is to hold the Majority Share in companies by game end. Majority holders pay nothing and receive point chips from all other players who invested in that company!
2. Identify who holds the strict majority for each company.
3. Everyone holding cards in that company MUST pay 1 point chip to the majority holder for EACH card they hold in that company!
04. A Fake Artist Goes To New York
Social Deduction / Drawing GameRoles & Rules: The Game Master sets a category and secret word (e.g., Category: Animal, Word: Elephant). All players receive the word except 1 random player who gets an "X" (The Fake Artist).
Turn Flow: In order, each player adds EXACTLY 1 CONTINUOUS STROKE to the shared canvas without lifting their pen/finger.
Round Limit: The drawing goes around the circle exactly 2 times (2 total strokes per player).
Voting Phase: Players vote simultaneously on who they believe is the Fake Artist.
Win Conditions: If players correctly vote out the Fake Artist, the Fake Artist gets ONE GUESS to state the secret word. If they guess correctly, the Fake Artist wins! Real artists must draw subtly enough so the Fake Artist cannot guess the topic.
Use single touch-and-drag to draw lines. Choose your ink color carefully; ink color identifies your strokes during discussion!
Moon Adventure
Co-op Survival: Players coordinate to gather supplies scattered across the lunar surface while managing personal and shared oxygen containers.
In A Grove
Bluffing & Murder Mystery: 3 suspects stand at a crime scene. Players secretly inspect suspect numbers and place blame markers to trick opponents into false accusations.
Rafter Five
3D Physical Stacking: Balance raft cards and wooden treasure chest blocks without causing items to collapse into the sea.
Video Rules & Gameplay Media
Official trailer and visual board layout references.
Quick Walkthrough Reference Matrix
| Game Title | Player Count | Avg Time | Core Mechanic | Primary Win Factor |
|---|---|---|---|---|
| Deep Sea Adventure | 2 - 6 | 20 min | Push-your-luck | Oxygen calculation & timing back-turn |
| SCOUT | 2 - 5 | 15 min | Un-orderable Hand | Bridge-scouting to build 4-5 card runs |
| Startups | 3 - 6 | 20 min | Majority Share | Holding majority; hiding secret cards in hand |
| Fake Artist | 3 - 8 | 15 min | Social Deduction | Drawing subtle secondary elements |
| Moon Adventure | 2 - 5 | 30 min | Cooperative Survival | Establishing oxygen supply lines |

















