For fans of FFIV, 'The After Years+' is like a massive high-school reunion. Getting to see what happened to Kain, Rydia, and Edge after nearly two decades is genuinely engaging. The episodic format works surprisingly well for mobile play, letting you finish a 'chapter' in a few sittings.
The Moon Phase system adds a nice tactical wrinkle that keeps the combat from feeling like a total retread. It is a bit grindy in parts, especially if you want to unlock every character's best Band attacks, but for a sequel to a legend, it does a respectable job of honoring the legacy while introducing a compelling new cast.
Dinsun here. This game is the definition of 'more of the same.' It’s episodic by nature, which makes the pacing feel disjointed. You’ll revisit the same caves and towns you saw in FFIV. The 'Band' system is interesting but feels grindy. Unless you are a die-hard Cecil fan, this is a skip. It feels like fan fiction with a budget.
Performance: Runs flawlessly on modern hardware, as it should.
Buy if: You absolutely need to know what happened to every side character from FFIV.
Skip if: You dislike backtracking and reused environments.
Available on: iPhone, iPad, iPod
Set seventeen years after the original game, FF IV: THE AFTER YEARS+ follows Ceodore, the son of Cecil and Rosa, as a new moon appears in the sky and threatens the world once more. The game is structured into ten distinct tales focusing on different characters, culminating in an epic finale. It retains the 3D aesthetic of the FFIV remake and introduces new mechanics like Moon Phases (affecting magic and physical power) and 'Bands' (powerful combo attacks between party members).
















Experiment with different party combinations to unlock 'Bands.' These dual or triple attacks are vital for dealing massive damage to end-game bosses.
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