Crossword Dungeon
Sat Aug 05 2023 JejespiritJust discovered this little gem! On the iPhone and iPad works great! Fun in bite size pieces or chunks!
READ
Thu Oct 25 2012 someone_else_againGreat concept! As a young game designer I applaud you. However, I would recommend tons of new words, new monsters, and a few more classes as well (Valkyrie, knight, paladin, sorcerer), also maybe upgradable items as well. I know this is a lot to ask but I would like to see these implemented over time! Thanks for your time and great job! Please pass this on fellow consumers so that it shall be heard across the land! Jk
Good concept, dull game
Thu Oct 25 2012 Cat Pizza KingI really liked the idea of a rogue/crossword hybrid but unfortunately this is far to much average crossword and very little rogue.
You'll wander around small crossword boards that slowly get bigger as you descend levels. I noticed the clues repeated in the few games I played. The clues aren't particularly taxing but since free movement isn't allowed unless you kill the monsters in your path you probably won't be doing much back-solving if you get stumped.
Killing a mob consists of picking one of a selection of letters. the correct letter is a crit and fills in the square, the wrong letter is a swing which allows the mob to attack back. If this sounds fun then I described it wrong.
From an RPG perspective the game is weaker. You level, choose something like strength or constitution or stun resistance and keep going. There are 3 classes but they didn't seem to change the pace of the game.
I would recommend avoiding this. I personally think Bookworm Adventures is still the best word/RPG hybrid you can play.
On a price note I found 1.99 to be far too expensive after playing this and regretted not having gotten a neuroshima hex army or some other expansion for a better game. Even at .99 I would avoid this unless the devs due some serious work on improving this.
Moderately enjoyable but needs work!!!
Sat Oct 27 2012 saplinggThe game idea is a decent one- solve crosswords and level a rogue like hero. However the game needs a lot of work most importantly increasing the database of clues by a ton. At its current state you'll complete all the words in two or three hours of gameplay.
Things need to get more challenging too, for example boss fights would be a fun break from the grind. Integrating items in this would be a great way to expand the gameplay.
I do really enjoy the types of clues given. In most cases a trivia level knowledge of basic history, geography, chemistry, physics and literature. This is great as you don't need a superb vocabulary to enjoy this game, just general knowledge. I hope the devs will update this game and make it worth what I spent.
Needs improvement
Sat Oct 27 2012 JWHarrisIts "crosswords" aren't very good, and its clues need a lot of work.
There aren't nearly enough words -- I've had a case where I've gotten a duplicate word on the same level. The game gets repetitive around the 20 level mark; around that time new monsters stop showing up, and if you've chosen the right stats, namely Intelligence and Strength, you can tear through levels without paying much attention to whether you're picking the right letters or not. The fact that your health is refilled every experience level makes Intelligence overpowered in the early game (especially if you're sure to always pick the bonus experience spaces), while in the late game all that bonus experience means you can rapidly boost the other stats.
The game would be much improved if the developer made a study of newspaper crossword puzzle clues. The ones included overuse chemical symbols, Greek gods and national capitals, sure signs that little work has been put into the writing.
Crossword Dungeon has potential, but the game's not there yet.
Great idea, needs improving
Wed Oct 24 2012 SikapwachThe basic idea is absolutely great, but there are some major problems. When replaying dungeons there needs to be different words every time. This seems like a pretty simple implementation. Also I've had repeated problems with crashing. Finally, there needs to be some sort of tutorial to teach the player what's going on. I really think all of these things can be fixed fairly easily but right now they are holding back the game from being a true breakthrough hit.
Fun but buggy
Thu Oct 25 2012 BnabbI do enjoy this game, there is much room for improvement though (what's a dungeon without hidden treasure and loot or big nasty boss creatures!!) not to mention there are a few game breaking glitches. I got my archer up to level 37 yesterday!!!! Only to have the game glitch and not load my progress correctly, forcing my to start all over. Another nice feature would be to have multiple save for each class. I hope some improvements are made, it would be in the game designers best interest.
Cool Game
Wed Oct 24 2012 TruGuardianCool idea for a game. Had fun playing it and found myself wanting to keep playing even after game over. That's a good sign coming from me. Haven't run into the bugs/crashes others have experienced but I'm sure they will be addressed quickly. I think I'll actually invest in a mac and finally develop an app of my own. Keep up the good work!
Great concept, bugs worked out
Fri Dec 07 2012 KarlincWith this update I can now wholeheartedly recommend this unique take on puzzles and roguelikes.
Different classes and with that, strategies and choices. The number of words could use some more work but the developer has been adding more and I am fine with that.
Good but buggy
Mon Jun 30 2014 PigeonNataliaThe game, it's premise and execution are great fun. Unfortunately, it suffers from a bug that causes permanent freezes to your current playthrough, forcing you to start a new one. No matter how far into the game you are, the deleted character simply ceases to have ever existed.
In a game that is based on leveling up your character and striving for a high score, this is a pretty crushing bug. Would rate it five stars except for this game-breaking issue.