★★★★★ Another good game by HABBY, but could use some improvement
Sun Jun 28 2026 nomorenicknamessomesad:(Title. As little as my suggestions are going to matter I’m bored and want this game to improve. 1st. Remove energy/ meat system. You get 6 games then have to wait 50 minutes for another. 2nd. Make the arcana / card system a bit more impactful. This is kind of a staple of HABBY games, but this time it just feels not impactful enough. Maybe increase values, lower the increasing cost rate, and add a few more cards. Some cards you could add (assuming these aren’t all in the game since I haven’t unlocked them all yet): EXP increase (maybe 3% increase / level?), Idle gain time increase (maybe 5%/level?), and Energy cooldown reduction (if you have to keep the energy system) 3rd. Add a few more events. So far we only have 3 (frog, angle, chest) and it becomes kind of predictable
Edit:
Also, orbs need a buff. I think that the chance to restore hp on orb hit should apply each hit to create a heavy sustain build. If it’s too much healing then reduce it to 0.5% or reduce the chance. Also increase the attack damage to 4%.
Additionally, poison should be total damage dealt, not just from basic attack. It makes it really hard to combo with anything other than hammer and sword.
★★★★★ Eh game’s alright
Mon Jun 15 2026 grenadefreenationHonestly the game is pretty good, cool mechanics, nice enemies and boss fights and everything in between. My only issue is that when it comes to rolling the die the chances of you ending up with the same side 3 times in a row really ruins the excitement of wondering what side you’ll get, it also messes up any combos you might be trying to go for when you need a specific side but keep landing on the same side for 3 rolls. It’s feels really predetermined and predictable when it happens for the 10th time in a row, not like there’s any real chance when rolling anyway (shout out the review I just read 5 mins ago before writing this) btw I went out and tried to see if rolling the same die would land on the same side results- no you do not land on the same side 3 times (go figure). thx for reading👍
★★★★★ Great bones, but all of the Gacha mechanics have nothing to do with the gameplay
Sat May 09 2026 NonsenseSynapseThe core conceit of the game is quite fun - a Yahtzee roguelike run akin to Balatro. Get your multipliers up and rig your dice as much as possible to defeat the boss at the end. It’s also a Gacha game, which isn’t necessarily a bad thing. The problem is there is a huge disconnect between the actual minute-to-minute gameplay and the Gacha mechanics. All you gather outside of battles is generic equipment that boosts your generic Gacha stats. Attack and HP go up, then you play the next level where enemy attack and HP go up. And within the game runs, there’s so little variety in the dice that you basically can get the same setup every battle. This could have been like Puzzle and Dragons where you are doing Gacha rolls to build a team of “dice”, but instead I’m left wondering what I’m even expected to use the premium currency on. More generic weapon chests? Maybe in a year or two this game will have enough weapon and dice upgrade variety to be worth sticking with, but as it currently stands, there is not enough investment in making the actual dice-rolling roguelike game balanced or interesting.
★★★★★ My Review
Sat Apr 25 2026 Benjio42You have a good addicting game. I enjoy the gameplay. The progression has been smooth up until now. I feel like I’ve reach the top of the S curve in terms of progression at this point. Some critiques that I think would help me want to keep playing while on top of the S curve would be:
1. Allow an offline mode of some kind. I get absolutely no signal at work (where, like most people, I spend most of my day) and I can’t play your game at all because it makes me log in and connect to a server. You can tell this game is heavily inspired by Balatro. One of the best things about Balatro was that it can be played anywhere and everywhere regardless of signal strength. At least implement some offline minigame that allows you to earn some rewards.
2. Allow us to equip and transmog the look of our character using the basic outfits you find at the beginning. It seems like you can only change your characters outfit by buying certain outfits. I wish I could change my outfit just based off of everything I have. It would give people most incentive to buy the more powerful outfits that you guys have.
3. Make the game less reliant on luck. A more diverse option of power ups after you defeat an enemy could help with this. Get creative with (not game breaking) with the types of power ups you can choose from while going through the main gameplay loop.
I might change my score at time goes on and if these features are implemented. For the time being, I think this is a fair score.
★★★★★ Pay to win
Tue Aug 04 2026 AnubisEliteAt first the game seemed fun. And after every main campaign round something new got unlocked and before you know it you’re feeling overwhelmed with content.
But once you use up you fishing lures in the summer campaign, for example, you’re kind of stuck. You can’t progress. Unless you pay money for it.
At first keys were raining in, which are the in-game currency for summoning equipment. But soon that dries up. I’m stuck trying to move past round 13 of the main campaign. I need better equipment to get past it, and if I go back and clear rounds I’ve already cleared I might get one common key. Same with dying mid-way through the round I’m trying to clear. If I want to move forward, I either need a LOT of painful grinding or I need to pump real money into the game. And pumping real money in isn’t something I want to do, especially since everything is RNG. Even if I buy a pack with the gold keys (for the better equipment) there’s absolutely no guarantee I’ll get anything I need.
So, it starts off fun, but like so many garbage games out there. It quickly turns into a pay to win situation.
★★★★★ Fun, but greedy monetizing and NOT random!
Wed May 27 2026 BigMAK1975Pros:
No ads, great gameplay, addictive. Great Yahtzee-type rogue like with a fun leveling system using dice.
Cons:
Why do developers do this???
At first, the game was pretty good! But as I continued to level up, I realized with a sinking feeling that the dice rolls are not at all random as the developer claims! For example, I’ll roll a 4 three times in a row. I guess it can happen once, maybe twice. But several times in a row repeatedly??
NOT RANDOM!!
At first, I thought it was just very bad luck. So I played a few more times, and as I leveled up, the repeated same number rolls only got worse.
It’s VERY RIGGED!
Now, I assume if I pay, the “randomness “ MIGHT get better. However, because of the obvious greed that punishes free-to-play gameplay, (examples: constant pop-ups asking for more and more money, rigged gameplay unless you buy), I refuse to spend a single penny to reward a greedy dev.
Conclusion:
Great concept, addictive, but ultimately, the rigged “randomness” clearly punishes the player for not buying the blatant cash grabs that pop up every 2 seconds even before pressing Play!
Since this is a pretty new game, I’ll continue to play (without spending anything), and check for updates to see if the RNG has been improved. I’ll also read the reviews daily. I know others have mentioned the rigged RNG and pushy monetization! Do better, dev… this game is NOT heading in a good direction! 😡
★★★★★ Ok but no challenge
Tue Apr 21 2026 artfoundryMechanics are like a rogue-like version of Yahtzee. Gameplay is decent fun. Graphics and sound are pretty bland though (and why do people think fighting slimes is so appealing??). And tons of typical f2p gift giving junk. The biggest issue though is it's WAY too easy to become uber-powerful. On my second run, I defeated the final boss in one shot (and no, it wasn't all luck). That's just ridiculous. Do players and devs have so little self esteem and skill/ability to problem solve these days that they need automatic wins and heroes that easily become super powerful to boost their fragile egos??
One more thing I just discovered - when replacing a die ability with a new one, you can't see the dice's current abilities, so you don't know what you're replacing unless you remember each one! That's ridiculous! Every single game in existence allows you to see an equipped item's skill when choosing whether to replace it.
★★★★★ Rigged RnG based on power level
Sat Jun 06 2026 AjdielBe weary of paying to play in this game. I am roughly $500 dollars in so far. Because this is a game that mixes strategy and luck, your skill has very little to do with your ability to succeed. But I’ve noticed the terrible dice rolls I get if I’m what the devs would consider “underpowered” for a stage. As soon as you grow your character power, you’ll start getting more favorable rolls and skills again. You don’t have to believe me but you’ll see it for yourself eventually. Spending money will allow to make great progress early on and you’ll make leaps forward with small transaction, but once you get to stages 90+, you’ll be looking at dumping your whole wallet out every 2 stages. Lots of potential here but wildly imbalanced and taking advantage of its player base.
Weapon and skill description also need a lot of work. A good chunk of the time you won’t even know what it is a skill or effect is doing for you.